Relics

Book of Latvinia

  1. If a player owns all technologies without prerequisites when they draw the Book of Latvinia, they will not research any technologies.
    1. If a player owns all–but–one technologies without prerequisites when they draw the Book of Latvinia, they will research only that one technology.
  2. A player cannot gain a technology with a prerequisite by ignoring the prerequisite, such as by exhausting a planet with a technology specialty.
  3. If the Nekro player draws the Book of Latvinia, they will gain six command tokens and zero technologies, even if they own all technologies without prerequisites.
  4. When a player uses the component action of the Book of Latvinia, it is purged, regardless of which outcome is resolved.
  5. If a player uses the component action of the Book of Latvinia when they control planets with each type of technology specialty, they mandatorily gain a victory point; they cannot choose instead to gain the speaker token.

Circlet of the Void

  1. The player that owns Circlet of the Void may move through or into supernovae and/or asteroid fields.
  2. The player that owns Circlet of the Void may move through nebulae, and their ships in nebulae do not have their movement values reduced.
  3. The player that owns Circlet of the Void still applies the movement bonus to their ships that will move through gravity rifts.
  4. The player that owns Circlet of the Void will still ignore anomaly movement effects and not roll for gravity rifts if Circlet of the Void is exhausted.

The Codex

  1. The action card discard is shuffled to form a new action card deck as soon as the action card deck has zero cards in it.
  2. It is public knowledge which action cards a player takes using The Codex.

The Crown of Emphidia

The Crown of Thalnos

  1. A player may only reroll combat rolls with The Crown of Thalnos. They cannot reroll anti–fighter barrage rolls and similar.
  2. If a unit rolls multiple combat dice, it will not be destroyed if it produces at least one hit from its original roll, and that dice is not rerolled, even if it produces no hits from its reroll.
    1. For each unit that rolls multiple combat dice, the player with The Crown of Thalnos should roll those unit’s dice separately from any other combat dice.
  3. A reroll caused by any other effect will not cause a unit to be destroyed.
  4. Units destroyed by The Crown of Thalnos are destroyed at the end of the Roll Dice step, before the Assign Hits step.
  5. A unit with the Sustain Damage ability cannot use it to avoid being destroyed when it fails to produce a hit with the reroll from The Crown of Thalnos.

Dominus Orb

Dynamis Core

  1. If a player uses the purge ability of Dynamis Core, they will need to return commodities if they now exceed their original commodity value.

JR–XS455–O

  1. JR-XS455-O is an agent. All rules that apply to agents (and leaders) apply to JR-XS455-O.
    1. JR-XS455-O may be refreshed by the Nomad player's Temporal Command Suite technology.
    2. The ability of JR-XS455-O may be duplicated by the Yssaril player’s agent, Ssruu, if the Yssaril player themselves do not own JR-XS455-O.

Maw of Worlds

  1. The player does not have to meet the prerequisites of the technologies they acquire using Maw of Worlds.

Nano–Forge

  1. The attached planet will not have a corresponding legendary planet ability card. However, it will be legendary for effects such as scoring the Make History and similar objectives, transferring the Shard of the Throne relic, and the Winnu player's commander, Rickar Rickani. The attached planet will also no longer be non–legendary for effects such as the Stellar Converter relic.

Neuraloop

  1. A player may use Neuraloop to purge Neuraloop itself, resolving its ability.
  2. A player may use Neuraloop to purge Nano–Forge, even if it is attached to a planet, if they control that planet. That planet loses the increase to its resources and influence values, and is no longer legendary.
  3. If a player uses Neuraloop to purge another relic that has a purge ability, that purge ability is not resolved.
  4. If a player uses Neuraloop to purge the Circlet of the Void, that player’s units may remain in and move out of any supernovae and/or asteroid fields they are currently in, but cannot move additional units into or through.
  5. If a player uses Neuraloop to purge the Dynamis Core, and they have more commodities than their faction’s printed commodity value, they return any extras to the supply.
  6. If a player uses Neuraloop to purge The Obsidian, that player must discard one unscored secret objective if they have a total of four scored or unscored secret objectives. There is no effect if they have four scored secret objectives.
  7. If a player uses Neuraloop to purge the Shard of the Throne, that player loses a victory point.
  8. If a player uses Neuraloop to purge another relic, then that player may use Neuraloop again to replace the new objective with yet another objective.
  9. If a player uses Neuraloop to reveal a secret objective as a public objective, that objective does not count towards the limit of three scored or unscored secret objectives for any player that scores it.
  10. A player can score a maximum of one objective of any type during or after each combat. A player cannot score the secret objective revealed by Neuraloop and one of their own secret objectives from the same combat.
  11. A secret objective revealed by Neuraloop becomes a public objective and stops being a secret objective.
  12. The discarded objective is shuffled into its respective deck after the replacement objective is revealed.
    1. This happens before the player with Neuraloop chooses if they wish to purge another relic to replace the new objective. As such, it is possible for the player to reveal the original objective after purging two or more relics.

The Obsidian

The Prophet’s Tears

  1. A player cannot use the ability of The Prophet’s Tears when they directly gain a technology.
  2. The Nekro player may use the ability of The Prophet’s Tears to draw an action card when they would have researched a technology.

Scepter of Emelpar

  1. If a player has no command tokens in their reinforcements, they must use a command token from their command sheet instead when they use the ability of the Scepter of Emelpar.
  2. The Scepter of Emelpar may be used whenever a command token would be spent from a player’s strategy pool. This includes when spending to perform the secondary ability of a strategy card, for faction abilities, and when scoring objectives.
  3. If the Muaat player uses the ability of the Scepter of Emelpar, they will not gain a trade good from the ability of their commander, Magmus.

Shard of the Throne

  1. When the player that owns the Shard of the Throne loses control of a legendary planet or a planet in their home system, they immediately give it to the player who gained control of that planet. No abilities may be resolved before this.
  2. If the player that gains Shard of the Throne controls no legendary planets or planets in their home system, they cannot lose it.

Stellar Converter

  1. The chosen planet must be in a system adjacent to the unit with bombardment; the planet and unit cannot both be in the same system.
  2. A system that contains a planet destroyed by Stellar Converter, and no other planets, is considered to contain no planets.
  3. A player cannot target a planet they control with Stellar Converter.