Rules Reference
A unit with the
- Step 1: Each player rolls dice for each of their units in the combat that has the
Anti–Fighter Barrage ability; this is called an anti–fighter barrage roll. A hit is produced for each die roll that is equal to or greater than the unit’sAnti–Fighter Barrage value. - A unit’s
Anti–Fighter Barrage ability is presented along with a unit’s attributes on faction sheets and unit upgrade technology cards. - The
Anti–Fighter Barrage ability is displayed asAnti–Fighter Barrage X (×Y). The X is the minimum value needed for a die to produce a hit, and Y is the number of dice rolled. - Game effects that reroll, modify, or otherwise affect combat rolls do not affect anti–fighter barrage rolls.
- This ability can still be used if no fighters are present; hits produced may be used to trigger specific abilities.
- Step 2: Each player must choose and destroy one of their fighters in the active system for each hit their opponent’s anti–fighter barrage roll produced.
- If a player has to assign more hits than they have fighters in the active system, the excess hits have no effect.
Notes
- A non–fighter ship cannot use its
Sustain Damage ability to cancel a hit produced by an anti–fighter barrage roll. - Effects such as the Shields Holding action card, which trigger on hits produced during space combat, may be used to cancel a hit produced by an anti–fighter barrage roll.
- The “0” side of the d10 represents a result of 10.