Rules Reference
The tactical action is the primary method by which players produce units, move ships, and extend their dominion within the galaxy. To perform a tactical action, the active player performs the following steps:
- Step 1 – Activation: The active player must activate a system that does not contain one of their command tokens.
- To activate a system, the active player places a command token from their tactic pool in that system. That system is the active system.
- Other players’ command tokens do not prevent a player from activating a system.
- Step 2 – Movement: The active player may move any number of ships that have a sufficient move value from any number of systems that do not contain one of their command tokens into the active system, following the rules for movement.
- Ships that have capacity values can transport ground forces and fighters when moving.
- The player may choose to not move any ships.
- After the Move Ships step, all players can use the
Space Cannon abilities of their units in the active system. - Step 3 – Space Combat: If two players have ships in the active system, those players must resolve a space combat.
- If the active player is the only player with ships in the system, they skip this step.
- Step 4 – Invasion: The active player may use their
Bombardment abilities, commit units to land on planets, and resolve ground combat against other players’ units. - Step 5 – Production: The active player may resolve each of their unit’s
Production abilities in the active system. - The active player may do this even if they did not move units or land ground forces during this tactical action.
Notes
- Each of these five steps happen during every tactical action, unless explicitly skipped; the active player does not have to choose between fighting a combat or producing units, for example.
- Any abilities that occur at the end of an action happen before any abilities that occur at the end of a player’s turn.