Rules Reference
Some systems contain wormholes. Systems that contain identical wormholes are adjacent.
- There are two basic types of wormholes: alpha and beta.
- If a player has a PDS unit upgrade technology, they can use the
Space Cannon abilities of their PDS units through wormholes. - Players can be neighbors and perform transactions through wormholes.
- There are two advanced types of wormhole: delta and gamma. These wormholes follow all other wormhole rules.
- The delta wormholes are present on the Creuss Gate system tile and the Ghosts of Creuss home system tile.
- The gamma wormholes are present on the wormhole nexus and can be discovered during exploration.
Notes
- A system with a wormhole is not an anomaly.
- If a system contains multiple wormholes of the same type, those are treated as separate wormholes.
- A system cannot be adjacent to itself, even if it has multiple wormholes in it.
- A player chooses the path of adjacent systems each ship moves through during movement. If two systems on that path are adjacent because of a wormhole, that ship moves through that wormhole.
- If the two systems are adjacent because of a wormhole and because of a shared edge or another reason, the player may choose whether or not the ship moves through the wormhole.
- If the two systems are adjacent because of two types of wormholes, the player chooses which type of wormhole the ship moves through.
- A player may move a ship back and forth through a wormhole between two systems any number of times, if its movement value is high enough.
- For more information on how the Creuss interact with wormholes, see their faction notes page.