This is a work in progress.
This website contains the rules for Fantasy Flight’s fourth edition of Twilight Imperium.
Also available are various notes on those rules, based on rules found in other sections, rulings from Dane Beltrami and/or Fantasy Flight, or community consensus.
All information on this website is based off of v2.0 of the Living Rules Reference, released November 2020. This includes the Prophecy of Kings expansion. Notes are included for the Codices, up to and including Codex IV, released June 2025, and preliminary notes are also included for the Thunder’s Edge expansion, released October 2025, pending the publication of a new Living Rules Reference.
For more on Twilight Imperium, please see its page on the Fantasy Flight website.
“For as often as I reference (tirules.com), it's probably better than official” - Dane Beltrami, TI4 Lead Designer.
Rule Topics
- Abilities
- Action Cards
- Action Phase
- Active Player
- Active System
- Adjacency
- Agenda Card
- Agenda Phase
- Anomalies
- Anti–Fighter Barrage
- Asteroid Field
- Attach
- Attacker
- Blockaded
- Bombardment
- Breakthroughs
- Capacity
- Capture
- Coexistence
- Combat
- Command Sheet
- Command Tokens
- Commodities
- Component Action
- Component Limitations
- Construction
- Control
- Cost
- Custodians Token
- Deals
- Defender
- Deploy
- Destroyed
- Diplomacy
- Elimination
- Entropic Scars
- Exhausted
- Expedition
- Exploration
- Fighter Tokens
- Fleet Pool
- The Fracture
- Frontier Tokens
- Game Board
- Game Round
- Gravity Rift
- Ground Combat
- Ground Forces
- Hyperlanes
- Imperial
- Infantry Tokens
- Influence
- Initiative Order
- Invasion
- Leader Sheet
- Leaders
- Leadership
- Legendary Planets
- Mecatol Rex
- Mechs
- Modifiers
- Move
- Movement
- Nebula
- Neighbors
- Neutral Units
- Objective Cards
- Opponent
- PDS
- Planets
- Planetary Shield
- Politics
- Producing Units
- Production
- Promissory Notes
- Purge
- Readied
- Reinforcements
- Relics
- Rerolls
- Resources
- Ships
- Space Cannon
- Space Combat
- Space Dock
- Space Stations
- Speaker
- Status Phase
- Strategic Action
- Strategy Card
- Strategy Phase
- Structures
- Supernova
- Sustain Damage
- Synergy
- System Tiles
- Tactical Action
- Technology
- Technology (S.C.)
- Trade
- Trade Goods
- Transactions
- Transport
- Units
- Unit Upgrades
- Victory Points
- Warfare
- Wormhole Nexus
- Wormholes
Faction Notes
- The Arborec
- The Argent Flight
- The Barony of Letnev
- The Clan of Saar
- The Council Keleres
- The Crimson Rebellion
- The Deepwrought Scholarate
- The Embers of Muaat
- The Emirates of Hacan
- The Empyrean
- The Federation of Sol
- The Firmament/The Obsidian
- The Ghosts of Creuss
- The L1Z1X Mindnet
- Last Bastion
- The Mahact Gene–Sorcerers
- The Mentak Coalition
- The Naalu Collective
- The Naaz–Rokha Alliance
- The Nekro Virus
- The Nomad
- The Ral Nel Consortium
- Sardakk N’orr
- The Titans of Ul
- The Universities of Jol–Nar
- The Vuil’raith Cabal
- The Winnu
- The Xxcha Kingdom
- The Yin Brotherhood
- The Yssaril Tribes