This is a work in progress.
This website contains the rules for Fantasy Flight’s fourth edition of Twilight Imperium.
Also available are various notes on those rules, based on rules found in other sections, rulings from Dane Beltrami and/or Fantasy Flight, or community consensus.
All information on this website is based off of v2.0 of the Living Rules Reference, released November 2020. This includes the Prophecy of Kings expansion. Notes are also available for the Codices, up to and including the Codex III, released April 2022.
For more on Twilight Imperium, please see its page on the Fantasy Flight website.
Rule Topics
- Abilities
- Action Cards
- Action Phase
- Active Player
- Active System
- Adjacency
- Agenda Card
- Agenda Phase
- Anomalies
- Anti–Fighter Barrage
- Asteroid Field
- Attach
- Attacker
- Blockaded
- Bombardment
- Capacity
- Capture
- Combat
- Command Sheet
- Command Tokens
- Commodities
- Component Action
- Component Limitations
- Construction
- Control
- Cost
- Custodians Token
- Deals
- Defender
- Deploy
- Destroyed
- Diplomacy
- Elimination
- Exhausted
- Exploration
- Fighter Tokens
- Fleet Pool
- Frontier Tokens
- Game Board
- Game Round
- Gravity Rift
- Ground Combat
- Ground Forces
- Hyperlanes
- Imperial
- Infantry Tokens
- Influence
- Initiative Order
- Invasion
- Leader Sheet
- Leaders
- Leadership
- Legendary Planets
- Mecatol Rex
- Mechs
- Modifiers
- Move
- Movement
- Nebula
- Neighbors
- Objective Cards
- Opponent
- PDS
- Planets
- Planetary Shield
- Politics
- Producing Units
- Production
- Promissory Notes
- Purge
- Readied
- Reinforcements
- Relics
- Rerolls
- Resources
- Ships
- Space Cannon
- Space Combat
- Space Dock
- Speaker
- Status Phase
- Strategic Action
- Strategy Card
- Strategy Phase
- Structures
- Supernova
- Sustain Damage
- System Tiles
- Tactical Action
- Technology
- Technology (S.C.)
- Trade
- Trade Goods
- Transactions
- Transport
- Units
- Unit Upgrades
- Victory Points
- Warfare
- Wormhole Nexus
- Wormholes
Faction Notes
- The Arborec
- The Argent Flight
- The Barony of Letnev
- The Clan of Saar
- The Council Keleres
- The Embers of Muaat
- The Emirates of Hacan
- The Empyrean
- The Federation of Sol
- The Ghosts of Creuss
- The L1Z1X Mindnet
- The Mahact Gene–Sorcerers
- The Mentak Coalition
- The Naalu Collective
- The Naaz–Rokha Alliance
- The Nekro Virus
- The Nomad
- Sardakk N’orr
- The Titans of Ul
- The Universities of Jol–Nar
- The Vuil’raith Cabal
- The Winnu
- The Xxcha Kingdom
- The Yin Brotherhood
- The Yssaril Tribes